Friday, 29 June 2018

The Heros Journey For Plotting And Self-Development

By Susan Wallace


Many study myths by studying the different methods used by each writer. Joseph Campbell, however, instead of contrasting the methods studies how they compare them as being the same. This method of study led to the system named the heros journey. Both authors use it to plan their plots and individuals use it to direct their lives.

Though this system is a story structure, and a plotting element, it is much more than that. It is a great writing tool, but it is also used as a road map for a self-development journey. Though this is realized in the psychological field as a means of self-development, it is also a great way to use the same development principles to portray a protagonist to help them become real to the reader.

One of the steps for this journey is that of departure. The character, or the individual if it is not a story, is called to depart to the unknown. They leave the comfort of their familiar life and venture out, to a great adventure in the case of the story, or to what to a person is somewhat of an adventure because they are not sure of what the future holds.

Once the hero has departed to the unknown, he faces all the trials and catastrophes facing him, such as monsters and other dangers. His skill and ability to deal with conflict is tested. Though he may not always triumph over it all, and really will not, he will persevere in spite of whatever he faces.

The hero comes home during the stage appropriately named return. He is no longer the same person, however. The trials he has endured has changed him into a more mature person. He has achieved a goal, and is now a more mature person. This is the ultimate journey, with the growth and maturation desired of the character.

The elements of drama in a story can be related to this journey. The thesis is the same as the departure stage. This would be the original world for the protagonist. The antithesis is the act of facing challenges by the character, and the introduction to the antagonist. The synthesis is when the tasks have been completed, whether won or not, and the character goes home to try and reconcile the original world and the new.

The stages in this process translates into ten steps as Campbell identified. The steps include the ordinary world, the adventure, crossing the first adventure (the point of no return), the trials and foes faced, rescue by a magical mentor, in the dragon's lair, the moment of despair when all seems lost, the ultimate treasure, homeward journey, and the maturity and home at last.

The steps all fit into the three stages. These can both be seen in a person's personal development strategies, too. Characters can get stuck in a particular step, not maturing but becoming static. This often happens with characters that remain the same in a series, such as a TV series. A person's personal development can also become static, with no maturity happening. Several books by various authors have addressed these issues, but the brief outline here guiding the writing of plot can show the whole process briefly.




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